The Incredible Machine

The Incredible Machine

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Build an incredible machine from a collection of objects

The Incredible Machine. Wow. This is going to be incredible. What does it do? Can it make me fly? Does it make gold from water? Will it grow me a tail? Incredibly, The Incredible Machine is not this incredible. It's actually just a mobile phone games based on an old classic, where you take the role of an inventor and must complete a series of tasks using wheels, belts, gears, motors, balloons and other strange materials. View full description

PROS

  • Innovative gameplay
  • Addictive
  • Challenging

CONS

  • Doesn't turn water into gold

Essential
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The Incredible Machine. Wow. This is going to be incredible. What does it do? Can it make me fly? Does it make gold from water? Will it grow me a tail? Incredibly, The Incredible Machine is not this incredible. It's actually just a mobile phone games based on an old classic, where you take the role of an inventor and must complete a series of tasks using wheels, belts, gears, motors, balloons and other strange materials.

The game design and animation of The Incredible Machine is almost exactly the same as the original. You'll need some brilliant ideas, creativity and plenty of stamina for to sucessfully create the functioning machine needed to complete the game. There are more than 80 tasks to keep you occupied and each increases with difficulty as you proceed.

Overall, this is an addictive, challenging and rewarding game that will make those long bus journies just fly by.

The Incredible Machine (aka TIM) is a series of computer games that were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993 through 1995 versions had the same development team, but the later 2000–2001 titles had different designers. All versions were published by Sierra Entertainment.

The general objective of the games is to create a series of Rube Goldberg devices: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task (for example, "put the ball into a box" or "light a candle"). Available objects ranged from simple ropes and pulleys to electrical generators, bowling balls and even cats and mice.

The levels usually have some fixed objects that cannot be moved by the player, and so the only way to solve the puzzle is carefully arrange the given objects around the fixed items. There is also a "freeform" option that allows the user to "play" with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve.

Source: Wikipedia